

Rewired vs the new Unity Input System (which should you use?).

The Behaviour Setting (how to connect the input system with script functions).Local multiplayer with the new Input System.How to change Action Maps from a script.How to connect Input Actions to game objects with the Player Input component.How to recognise two buttons being pressed at once.Rebinding controls in the new Input System.Input System equivalents for Get Key and Get Key Down.There’s a lot to cover, so let’s get started! If you’re not sure what the best option is for you, don’t worry.īecause in this in-depth guide you’ll learn everything you need to know about getting started with Unity’s new Input System, how it compares to the old system and whether or not you’d be better off using one of the Unity Asset Store’s purpose-built solutions instead. Or maybe an Asset Store plugin such as Rewired is a better option than either of Unity’s built-in systems? Or is Unity’s old system, the Input Manager enough? Some of which you might need, but some of which you might not.Īnd while it offers many new and sought-after features, such as dynamic rebinding, local multiplayer and built-in support for modern controllers, it can be a little complicated to get to grips with at first. While the new Input System can be more intuitive than the old Input Manager, it also has many more settings, options and moving parts. Unity’s new Input System is now out of preview and is an official part of Unity.īuilt as an alternative to the old Input Manager, the new Input System is fully featured, highly customisable…
